Hi! I'm 3D Generalist in hyper / hybrid casual games.
My experience and skills:
– low poly modeling,
– high poly sculpting,
– retopology, UV mapping, texturing and baking,
– rigging and animating characters and props,
– Unity (level design, blocking with Probuilder, optimization, lighting, shaders, particle system effects),
– vertex color system.
Have a little bit of experience in UI design.